Super Mario Run Is The Worst Kind Of Mobile Game

Not only will it cost you money, but it'll consume a whole lot of cellular data

Dec 15, 2016 at 6:08 PM ET

Nintendo’s highly-anticipated iOS game launched Thursday, but people who download it might be surprised to find it’s not entirely free or generous with data consumption.

Super Mario Run, which is a free download at the App Store, lets players enjoy the first three stages of the game at no cost, but then charges a one-time fee of $9.99 to unlock the rest.

The point of the game is to travel through six different worlds looking for Princess Peach, who was kidnapped by the villain Bowser, and restore the Mushroom Kingdom. However, users can’t play the game if they’re not connected to the Internet.

It’s unfortunate that connectivity is required to play, but what’s worse is the large amounts of data the game reportedly consumes if it’s not connected to Wi-Fi. On social media, at least several users have been reporting anywhere between 70 and 95 megabytes of cellular data being used per hour of gameplay. That is a lot for users who have small and limited cellular data plans. Pokémon Go consumed about 3 megabytes of data per hour, according to Business Insider.

Despite these issues, Super Mario Run has still managed to become the top most downloaded game in the “Free Games” category in the App Store on the day it was released. The game is currently available 151 countries and regions worldwide.

Some users have reported that they can’t download the game, but that might be due to saturated networks or simply a personal phone issue. Nintendo said that in the future it will keep releasing updates that will offer new gameplay and in-game features.